In Proceedings of GALA
MainTrain: a serious game on the complexities of rail maintenance
Commuters who travel by train often feel annoyed due to misunderstanding the causes of de-lays in train traffic. They oftentimes are unaware of the necessity of performing maintenance to stations, tracks, and trains. MainTrain is a serious game developed to teach commuters about rail-maintenance while simulating the difficulty of keeping passengers happy. It is a fast-paced strategy game with a top-down view in which a player can perform maintenance actions on stations, tracks, and trains. By using commuter happiness as a base metric, MainTrain attempts to elicit empathy from players dissatisfied with scheduled maintenance so that they gain a better appreciation of the need for scheduled maintenance. This is coupled with the need to schedule maintenance for several components of a rail network, encumbering a player while teaching them about different aspects of rail maintenance. To examine the effectiveness of the game, the results of a user study are presented.
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@inproceedings{bib:alderliesten:2018, author = { Alderliesten, David and Valeckaite, Kotryna and Salamon, Nestor Z. and Balint, J. Timothy and Bidarra, Rafael }, title = { MainTrain: a serious game on the complexities of rail maintenance }, booktitle = { In Proceedings of GALA }, year = { 2018 }, pages = { 82--89 }, doi = { 10.1007/978-3-030-11548-7_8 }, dblp = { conf/gala/AlderliestenVSB18 }, url = { https://publications.graphics.tudelft.nl/papers/116 }, }