In Proceedings of FDG 2020 - International Conference on the Foundations of Digital Games

Dismental: a game for social engagement in pandemic times

David Alderliesten, Gees Brouwer, Rafael Bidarra, Jonas Duifs, Onno Gieling, Jeroen Janssen, Marie Kegeleers, Pepijn Klop, and Kevin van der Werff

The year 2020 started with a corona-virus outbreak. As a result, many people are no longer allowed to leave their home, which leads to a heavy reduction in social contact. At the same time, everyone wants entertainment at home so many people are playing games. Dismental is a social game explicitly designed and developed for this context. The game aims at creating a fun experience and con- viviality by requiring players to communicate and work together to complete a number of mini games to defuse a bomb (see Figure 1). Dismental consists of two types of mini-games, for 2 up to 8 players: the first type involves two active players, and requires skillful communication, coordination and keeping your head cool; the second type involves all players and is aimed at fast reactions and chaotic situations. Completing a series of mini-games within a set time limit will successfully defuse the bomb. All players use a variety of gestures captured by their webcam to interact with the mini-games. The game was created with the Godot1 game engine. The codebase is available on GitHub, and a trailer can be found on YouTube.


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David Alderliesten, Gees Brouwer, Rafael Bidarra, Jonas Duifs, Onno Gieling, Jeroen Janssen, Marie Kegeleers, et al., Dismental: a game for social engagement in pandemic times, In Proceedings of FDG 2020 - International Conference on the Foundations of Digital Games, 2020.

BibTex

@inproceedings{bib:alderliesten:2020,
    author       = { Alderliesten, David and Brouwer, Gees and Bidarra, Rafael and Duifs, Jonas and Gieling, Onno and Janssen, Jeroen and Kegeleers, Marie and Klop, Pepijn and van der Werff, Kevin },    
    title        = { Dismental: a game for social engagement in pandemic times },
    booktitle    = { In Proceedings of FDG 2020 - International Conference on the Foundations of Digital Games },
    year         = { 2020 },
    note         = { Games and Demos Track },
    url          = { https://publications.graphics.tudelft.nl/papers/150 },
}