In Proceedings of FDG 2020 - International Conference on the Foundations of Digital Games
Dismental: a game for social engagement in pandemic times
The year 2020 started with a corona-virus outbreak. As a result, many people are no longer allowed to leave their home, which leads to a heavy reduction in social contact. At the same time, everyone wants entertainment at home so many people are playing games. Dismental is a social game explicitly designed and developed for this context. The game aims at creating a fun experience and con- viviality by requiring players to communicate and work together to complete a number of mini games to defuse a bomb (see Figure 1). Dismental consists of two types of mini-games, for 2 up to 8 players: the first type involves two active players, and requires skillful communication, coordination and keeping your head cool; the second type involves all players and is aimed at fast reactions and chaotic situations. Completing a series of mini-games within a set time limit will successfully defuse the bomb. All players use a variety of gestures captured by their webcam to interact with the mini-games. The game was created with the Godot1 game engine. The codebase is available on GitHub, and a trailer can be found on YouTube.
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@inproceedings{bib:alderliesten:2020, author = { Alderliesten, David and Brouwer, Gees and Bidarra, Rafael and Duifs, Jonas and Gieling, Onno and Janssen, Jeroen and Kegeleers, Marie and Klop, Pepijn and van der Werff, Kevin }, title = { Dismental: a game for social engagement in pandemic times }, booktitle = { In Proceedings of FDG 2020 - International Conference on the Foundations of Digital Games }, year = { 2020 }, note = { Games and Demos Track }, url = { https://publications.graphics.tudelft.nl/papers/150 }, }