In Proceedings of AIVR

Story ARtist

Marie Kegeleers and Rafael Bidarra

Most content creation applications currently in use are conventional PC applications with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these applications, due to its technology adding virtual elements to a real-world environment. We explored how AR can be used for story authoring, a specific type of content creation, and investigated how both types of existing AR interfaces, tangible and touch-less, can be combined in a useful way in that context [1]. The Story ARtist application was developed to evaluate the designed interactions and AR visualisation for story authoring. It features a tabletop environment to dynamically visualise the story authoring elements, augmented by the 3D space that AR provides. Story authoring is kept simple, with a linear plot point structure focused on core story elements like actions, characters and objects.


More Information

Gallery

Citation

Marie Kegeleers and Rafael Bidarra, Story ARtist, In Proceedings of AIVR, pp. 331–332, 2020.

BibTex

@inproceedings{bib:kegeleers:2020,
    author       = { Kegeleers, Marie and Bidarra, Rafael },    
    title        = { Story ARtist },
    booktitle    = { In Proceedings of AIVR },
    year         = { 2020 },
    pages        = { 331--332 },
    publisher    = { IEEE },
    doi          = { 10.1109/AIVR50618.2020.00067 },
    dblp         = { conf/aivr/KegeleersB20 },
    url          = { https://publications.graphics.tudelft.nl/papers/168 },
}