Computer Graphics Forum
Quad-Based Fourier Transform for Efficient Diffraction Synthesis
Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier transform for simple vector primitives (quads) and propose a hierarchical and progressive evaluation to achieve real-time performance. Our method is able to simulate diffraction effects in optical systems and can handle varying visibility due to dynamic light sources. Furthermore, it seamlessly extends to near-field diffraction. We show the benefit of our solution in various applications, including realistic real-time glare and bloom rendering.
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@article{bib:scandolo:2018,
author = { Scandolo, Leonardo and Lee, Sungkil and Eisemann, Elmar },
title = { Quad-Based Fourier Transform for Efficient Diffraction Synthesis },
journal = { Computer Graphics Forum },
volume = { 37 },
year = { 2018 },
pages = { 167--176 },
doi = { 10.1111/cgf.13484 },
dblp = { journals/cgf/ScandoloLE18 },
url = { https://publications.graphics.tudelft.nl/papers/206 },
}