Computer Graphics Forum
Computational Light Painting Using a Virtual Exposure
Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.
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@article{bib:salamon:2017, author = { Salamon, Nestor Z. and Lancelle, Marcel and Eisemann, Elmar }, title = { Computational Light Painting Using a Virtual Exposure }, journal = { Computer Graphics Forum }, volume = { 36 }, year = { 2017 }, pages = { 1--8 }, doi = { 10.1111/cgf.13101 }, dblp = { journals/cgf/SalamonLE17 }, url = { https://publications.graphics.tudelft.nl/papers/229 }, }