Computer Graphics Forum

Computational Light Painting Using a Virtual Exposure

Nestor Z. Salamon, Marcel Lancelle, and Elmar Eisemann

Light Paintings created with our approach. The production only took minutes, design and modifications are performed in real time.

Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.


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Citation

Nestor Z. Salamon, Marcel Lancelle, and Elmar Eisemann, Computational Light Painting Using a Virtual Exposure, Computer Graphics Forum, 36, pp. 1–8, 2017.

BibTex

@article{bib:salamon:2017,
    author       = { Salamon, Nestor Z. and Lancelle, Marcel and Eisemann, Elmar },    
    title        = { Computational Light Painting Using a Virtual Exposure },
    journal      = { Computer Graphics Forum },
    volume       = { 36 },
    year         = { 2017 },
    pages        = { 1--8 },
    doi          = { 10.1111/cgf.13101 },
    dblp         = { journals/cgf/SalamonLE17 },
    url          = { https://publications.graphics.tudelft.nl/papers/229 },
}