In Proceedings of PCG Workshop
Node-based shape grammar representation and editing
Mass content creation is nowadays one of the most important challenges for game artists. This paper presents a high-level architectural modeling solution that combines the full generative power of shape grammars with the ease of use and flexibility of a node-based visual language. Our approach comprises a shape data flow character and introduces some novel features, including recursion, parametric flow, and flow filtering. The main development model consists of encapsulating basic operations into semantically-rich, reusable components that can be more easily assembled using filters. Eventually, this enables users to concentrate on the more intuitive and interactive development layers, while the text-based grammar rules are automatically generated.
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@inproceedings{bib:silva:2013, author = { Silva, Pedro and Mueller, Pascal and Bidarra, Rafael and Coelho, Antonio }, title = { Node-based shape grammar representation and editing }, booktitle = { In Proceedings of PCG Workshop }, year = { 2013 }, url = { https://publications.graphics.tudelft.nl/papers/330 }, }