In Proceedings of PCG Workshop

Node-based shape grammar representation and editing

Pedro Silva, Pascal Mueller, Rafael Bidarra, and Antonio Coelho

Mass content creation is nowadays one of the most important challenges for game artists. This paper presents a high-level architectural modeling solution that combines the full generative power of shape grammars with the ease of use and flexibility of a node-based visual language. Our approach comprises a shape data flow character and introduces some novel features, including recursion, parametric flow, and flow filtering. The main development model consists of encapsulating basic operations into semantically-rich, reusable components that can be more easily assembled using filters. Eventually, this enables users to concentrate on the more intuitive and interactive development layers, while the text-based grammar rules are automatically generated.


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Citation

Pedro Silva, Pascal Mueller, Rafael Bidarra, and Antonio Coelho, Node-based shape grammar representation and editing, In Proceedings of PCG Workshop, 2013.

BibTex

@inproceedings{bib:silva:2013,
    author       = { Silva, Pedro and Mueller, Pascal and Bidarra, Rafael and Coelho, Antonio },    
    title        = { Node-based shape grammar representation and editing },
    booktitle    = { In Proceedings of PCG Workshop },
    year         = { 2013 },
    url          = { https://publications.graphics.tudelft.nl/papers/330 },
}