In Proceedings of Advances in Computer Entertainment

Paintrix: Color Up Your Life!

Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kolpa, and Rafael Bidarra

Train stations, shopping malls and airports: all public places where we spend a lot of time, waiting for the train, for our friends and for the gate to open. While waiting, we get bored and we would like to entertain ourselves in order to kill time. The first thing that comes to our minds is playing a game or socializing using our smartphone. People around you are doing the exact same thing. Wouldn�t it be great if you could play a game with those people, a game which requires collaboration and interaction with your surroundings? This is exactly where Paintrix comes into play: gather people, form two teams and let them collaborate and compete at the same time. Teams have to solve the same puzzle against the clock. Be faster than your opposing team to win! How does this work? SS


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Citation

Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kolpa, and Rafael Bidarra, Paintrix: Color Up Your Life!, In Proceedings of Advances in Computer Entertainment, pp. 576–579, 2013.

BibTex

@inproceedings{bib:slappendel:2013,
    author       = { Slappendel, Dimitri and Lie, Fanny and de Vos, Martijn and Kolpa, Alex and Bidarra, Rafael },    
    title        = { Paintrix: Color Up Your Life! },
    booktitle    = { In Proceedings of Advances in Computer Entertainment },
    year         = { 2013 },
    pages        = { 576--579 },
    doi          = { 10.1007/978-3-319-03161-3_57 },
    dblp         = { conf/ACMace/SlappendelLVKB13 },
    url          = { https://publications.graphics.tudelft.nl/papers/333 },
}