Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)
Mixed-media Game AI
Over the last decades, digital technologies have moved away from the personal computer (PC) into cloud computing, ubiquitous computing, intelligent robots and smart devices. From wearable technologies to remote-controlled household items and from sensors for crowd control to personal drones, there is a broad range of sources which can be exploited for artificial intelligence in games. While artificial intelligence (AI) is already a big part of the Internet of Things, raising concerns in terms of ethics and politics [1], games have been relatively partitioned away to PCs. Relevant work on wearable technologies as game controllers [2], mixed- or virtual-reality rendering [3], or technology-enhanced play in playgrounds [4], social robots for games [5] or board games [6], has largely not taken advantage of artificial intelligence for controlling or mediating the experience. Using the term mixed-media to refer broadly to any media, digital or otherwise, outside the game data within a PC or a game-specific database, this working group attempted to map out the broad topic of mixed-media in terms of its applications for game AI.
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@inbook{bib:andre:2017, author = { Andre, Elisabeth and Bakkes, Sander CJ and Bidarra, Rafael and Dahlskog, Steve and Eladhari, Mirjam P and Liapis, Antonios and Paiva, Ana and Preuss, Mike and Smith, Gillian and Sullivan, Anne and Thompson, Tommy and Thue, David and Yannakakis, Georgios N and Young, R Michael }, title = { Mixed-media Game AI }, booktitle = { Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) }, volume = { 7 }, year = { 2017 }, publisher = { Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik }, url = { https://publications.graphics.tudelft.nl/papers/360 }, }