ACM Transactions on Graphics
Depth-of-field rendering with multiview synthesis
We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview-accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.
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@article{bib:lee:2009, author = { Lee, Sungkil and Eisemann, Elmar and Seidel, Hans-Peter }, title = { Depth-of-field rendering with multiview synthesis }, journal = { ACM Transactions on Graphics }, volume = { 28 }, year = { 2009 }, pages = { 134 }, doi = { 10.1145/1618452.1618480 }, dblp = { journals/tog/LeeES09 }, url = { https://publications.graphics.tudelft.nl/papers/368 }, }