ACM Transactions on Graphics

Depth-of-field rendering with multiview synthesis

Sungkil Lee, Elmar Eisemann, and Hans-Peter Seidel

Our method achieves DOF blur effects comparable to accurate solutions in real time and avoids postprocessing artifacts

We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview-accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.


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Citation

Sungkil Lee, Elmar Eisemann, and Hans-Peter Seidel, Depth-of-field rendering with multiview synthesis, ACM Transactions on Graphics, 28, p. 134, 2009.

BibTex

@article{bib:lee:2009,
    author       = { Lee, Sungkil and Eisemann, Elmar and Seidel, Hans-Peter },    
    title        = { Depth-of-field rendering with multiview synthesis },
    journal      = { ACM Transactions on Graphics },
    volume       = { 28 },
    year         = { 2009 },
    pages        = { 134 },
    doi          = { 10.1145/1618452.1618480 },
    dblp         = { journals/tog/LeeES09 },
    url          = { https://publications.graphics.tudelft.nl/papers/368 },
}