In Proceedings of PCG Workshop
Procedural generation of populations for storytelling
Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, cre- ating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method that generates a socially connected population in any virtual ter- rain, using a mixed-initiative simulation of settlements that adapt to the world and to a designer's input. Using this sim- ulation, we develop a number of sample worlds that convey the expressive potential of the approach. We further eval- uate ease of use with a user study. As a proof-of-concept, we implement the system to bridge the output of a terrain generation tool to the input of a narrative generation tool.
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@inproceedings{bib:veld:2015, author = { Veld, Bas in het and Kybartas, Ben and Bidarra, Rafael and Meyer, John-Jules Ch. }, title = { Procedural generation of populations for storytelling }, booktitle = { In Proceedings of PCG Workshop }, year = { 2015 }, url = { https://publications.graphics.tudelft.nl/papers/380 }, }