Proc ACM Comput Graph Interact Tech
Real-Time Relighting of Human Faces with a Low-Cost Setup
Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to a low resolution and can result in an unrealistic skin appearance. Physically-based rendering techniques require complex skin models that can only be acquired using specialised equipment. Our method is lightweight and uses only a standard smartphone. By correcting imperfections during capture, we extract a convincing physically-based skin model. In combination with suitable acceleration techniques, we achieve real-time rates on commodity hardware.
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@article{bib:macek:2022, author = { Macek, Nejc and Usta, Baran and Eisemann, Elmar and Marroquim, Ricardo }, title = { Real-Time Relighting of Human Faces with a Low-Cost Setup }, journal = { Proc ACM Comput Graph Interact Tech }, volume = { 5 }, year = { 2022 }, pages = { 14:1--14:19 }, doi = { 10.1145/3522626 }, dblp = { journals/pacmcgit/MacekUEM22 }, url = { https://publications.graphics.tudelft.nl/papers/47 }, }