In Proceedings of Vision, Modeling, and Visualization
Bent Normals and Cones in Screen-space
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average occlusion that modulates the surface shading. Its main drawback is a loss of realism due to the lack of directional occlusion and lighting. As a solution, the use of bent normals was proposed for offline rendering. This work describes how to compute bent normals and bent cones in combination with screen-space ambient occlusion. These extensions combine the speed and simplicity of AO with physically more plausible lighting.
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@inproceedings{bib:klehm:2011,
author = { Klehm, Oliver and Ritschel, Tobias and Eisemann, Elmar and Seidel, Hans-Peter },
title = { Bent Normals and Cones in Screen-space },
booktitle = { In Proceedings of Vision, Modeling, and Visualization },
year = { 2011 },
pages = { 177--182 },
doi = { 10.2312/PE/VMV/VMV11/177-182 },
dblp = { conf/vmv/KlehmRES11 },
url = { https://publications.graphics.tudelft.nl/papers/485 },
}