Proc ACM Comput Graph Interact Tech
Stereo-consistent screen-space ambient occlusion
Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-time 3D applications. However, using SSAO algorithms in stereo rendering can lead to inconsistencies due to the differences in the screen-space information captured by the left and right eye. This will affect the perception of the scene and may be a source of viewer discomfort. In this paper, we show that the raw obscurance estimation part and subsequent filtering are both sources of inconsistencies. We developed a screen-space method involving both views in conjunction, leading to a stereo-aware raw obscurance estimation method and a stereo-aware bilateral filter. The results show that our method reduces stereo inconsistencies to a level comparable to geometry-based AO solutions, while maintaining the performance benefits of a screen-space approach. Please download the video file and watch it using VLC player.
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@article{bib:shi:2022, author = { Shi, Peiteng and Billeter, Markus and Eisemann, Elmar }, title = { Stereo-consistent screen-space ambient occlusion }, journal = { Proc ACM Comput Graph Interact Tech }, volume = { 5 }, year = { 2022 }, pages = { 2:1--2:12 }, doi = { 10.1145/3522614 }, pubmedid = { 26505203 }, dblp = { journals/pacmcgit/ShiBE22 }, url = { https://publications.graphics.tudelft.nl/papers/51 }, }