IEEE Transactions on Computational Intelligence and AI in Games

Procedural content generation in games

Julian Togelius, Jim Whitehead, and Rafael Bidarra

The eight papers in this special issue focus on procedural content generation in games. They present a good combination of surveys, conceptual frameworks, innovative methods, and applications.


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Citation

Julian Togelius, Jim Whitehead, and Rafael Bidarra, Procedural content generation in games, IEEE Transactions on Computational Intelligence and AI in Games, 3(3), pp. 169–171, 2011.

BibTex

@article{bib:togelius:2011,
    author       = { Togelius, Julian and Whitehead, Jim and Bidarra, Rafael },    
    title        = { Procedural content generation in games },
    journal      = { IEEE Transactions on Computational Intelligence and AI in Games },
    volume       = { 3 },
    number       = { 3 },
    year         = { 2011 },
    pages        = { 169--171 },
    doi          = { 10.1109/TCIAIG.2011.2166554 },
    pubmedid     = { 39297293 },
    dblp         = { conf/dagstuhl/TogeliusCLMPPS13 },
    url          = { https://publications.graphics.tudelft.nl/papers/510 },
}