IEEE Transactions on Computational Intelligence and AI in Games
Procedural content generation in games
The eight papers in this special issue focus on procedural content generation in games. They present a good combination of surveys, conceptual frameworks, innovative methods, and applications.
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@article{bib:togelius:2011, author = { Togelius, Julian and Whitehead, Jim and Bidarra, Rafael }, title = { Procedural content generation in games }, journal = { IEEE Transactions on Computational Intelligence and AI in Games }, volume = { 3 }, number = { 3 }, year = { 2011 }, pages = { 169--171 }, doi = { 10.1109/TCIAIG.2011.2166554 }, pubmedid = { 39297293 }, dblp = { conf/dagstuhl/TogeliusCLMPPS13 }, url = { https://publications.graphics.tudelft.nl/papers/510 }, }