In Proceedings of Ibero-American Symposium on Computer Graphics
Procedural modelling of destructible materials
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous research results to develop a novel method for designing reusable destructible behaviour which can be applied in real-time to a variety of objects. To separate the destructible behaviour from particular objects, we introduce the concept of destructible materials: where the material of an object usually defines the way an object looks, a destructible material will determine how it breaks. Destructible materials provide a reusable definition and intuitive way of designing and tweaking destructible behaviour of objects in game development, which can then be applied in real-time.
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@inproceedings{bib:vangestel:2011, author = { van Gestel, Joris and Bidarra, Rafael }, title = { Procedural modelling of destructible materials }, booktitle = { In Proceedings of Ibero-American Symposium on Computer Graphics }, year = { 2011 }, url = { https://publications.graphics.tudelft.nl/papers/512 }, }