In Proceedings of 2006 Ibero-American Symposium on Computer Graphics - SIACG
GLAZE: a flexible GUI engine for video games
In most current video games, a Graphical User Interface (GUI) engine is used that is tightly intertwined with the graphics engine. This paper presents GLAZE, a flexible GUI engine for games. As a game-oriented User Interface Management System (UIMS) [RHM § 88], GLAZE provides a game engine independent solution for all games requiring improved GUI functionality. GLAZE is designed to be integrated with any game engine with relative ease, and does not restrict the use of any of the functionalities provided by an available game engine. By maintaining a clear separation between the state and the presentation of GUI elements, GLAZE is capable of handling a wide variety of GUI types.
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@inproceedings{bib:kruithof:2006, author = { Kruithof, Thijs and Bidarra, Rafael }, title = { GLAZE: a flexible GUI engine for video games }, booktitle = { In Proceedings of 2006 Ibero-American Symposium on Computer Graphics - SIACG }, editors = { Brunet, P and Correia, N and Baranoski G }, year = { 2006 }, address = { Santiago de Compostela, Spain }, url = { https://publications.graphics.tudelft.nl/papers/540 }, }