Proceedings of CGames'2006

SimPort: A multiplayer management game framework

Jeroen Warmerdam, Maxim Knepfle, Rafael Bidarra, Geertje Bekebrede, and Igor Mayer

SimPort Game View

The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the benefits of creating a serious gaming engine. This is demonstrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands. In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only educational, but also a lot of fun to play.


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Citation

Jeroen Warmerdam, Maxim Knepfle, Rafael Bidarra, Geertje Bekebrede, and Igor Mayer, SimPort: A multiplayer management game framework, Proceedings of CGames'2006, pp. 219–224, 2006.

BibTex

@inbook{bib:warmerdam:2006,
    author       = { Warmerdam, Jeroen and Knepfle, Maxim and Bidarra, Rafael and Bekebrede, Geertje and Mayer, Igor },    
    title        = { SimPort: A multiplayer management game framework },
    booktitle    = { Proceedings of CGames'2006 },
    year         = { 2006 },
    pages        = { 219--224 },
    publisher    = { University of Wolverhampton School of Computing },
    url          = { https://publications.graphics.tudelft.nl/papers/548 },
}