Proceedings of CGames'2006
SimPort: A multiplayer management game framework
The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the benefits of creating a serious gaming engine. This is demonstrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands. In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only educational, but also a lot of fun to play.
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@inbook{bib:warmerdam:2006, author = { Warmerdam, Jeroen and Knepfle, Maxim and Bidarra, Rafael and Bekebrede, Geertje and Mayer, Igor }, title = { SimPort: A multiplayer management game framework }, booktitle = { Proceedings of CGames'2006 }, year = { 2006 }, pages = { 219--224 }, publisher = { University of Wolverhampton School of Computing }, url = { https://publications.graphics.tudelft.nl/papers/548 }, }