In Proceedings of CIG

Growing on the inside: Soulful characters for video games

Rafael Bidarra, Robert Schaap, and Kim Goossens

Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.


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Rafael Bidarra, Robert Schaap, and Kim Goossens, Growing on the inside: Soulful characters for video games, In Proceedings of CIG, pp. 337–344, 2010.

BibTex

@inproceedings{bib:bidarra:2010,
    author       = { Bidarra, Rafael and Schaap, Robert and Goossens, Kim },    
    title        = { Growing on the inside: Soulful characters for video games },
    booktitle    = { In Proceedings of CIG },
    year         = { 2010 },
    pages        = { 337--344 },
    doi          = { 10.1109/ITW.2010.5593335 },
    dblp         = { conf/cig/BidarraSG10 },
    url          = { https://publications.graphics.tudelft.nl/papers/572 },
}