Adaptive Multi-Resolution Triangulations Based on Physical Compression
This paper presents a method for generating multi‐resolution adaptive triangulations of non‐manifold 3D objects composed of several regions with arbitrary geometry. The process first immerses the input boundary elements inside a semi‐regular adaptive tetrahedral mesh known as a BMT triangulation. The mesh elements are then pushed towards the boundary by means of a physically based compression scheme, more specifically, a mass‐spring system. The final triangulation has no degenerated tetrahedra and provides an approximation of the boundary based on a chosen resolution.
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@article{bib:marroquim:2005, author = { Marroquim, Ricardo and Cavalcanti, Paulo and Esperança, Claudio and Velho, Luiz }, title = { Adaptive Multi-Resolution Triangulations Based on Physical Compression }, volume = { 21 }, year = { 2005 }, doi = { 10.1002/cnm.774 }, url = { https://publications.graphics.tudelft.nl/papers/627 }, }