In Proceedings of PBG@Eurographics
Efficient Point-Based Rendering Using Image Reconstruction
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.
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@inproceedings{bib:marroquim:2007,
author = { Marroquim, Ricardo and Kraus, Martin and Cavalcanti, Paulo },
title = { Efficient Point-Based Rendering Using Image Reconstruction },
booktitle = { In Proceedings of PBG@Eurographics },
year = { 2007 },
pages = { 101--108 },
doi = { 10.2312/SPBG/SPBG07/101-108 },
dblp = { conf/spbg/MarroquimKC07 },
url = { https://publications.graphics.tudelft.nl/papers/707 },
}