In Proceedings of PBG@Eurographics

Efficient Point-Based Rendering Using Image Reconstruction

Ricardo Marroquim, Martin Kraus, and Paulo Cavalcanti

Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.


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Ricardo Marroquim, Martin Kraus, and Paulo Cavalcanti, Efficient Point-Based Rendering Using Image Reconstruction, In Proceedings of PBG@Eurographics, pp. 101–108, 2007.

BibTex

@inproceedings{bib:marroquim:2007,
    author       = { Marroquim, Ricardo and Kraus, Martin and Cavalcanti, Paulo },    
    title        = { Efficient Point-Based Rendering Using Image Reconstruction },
    booktitle    = { In Proceedings of PBG@Eurographics },
    year         = { 2007 },
    pages        = { 101--108 },
    doi          = { 10.2312/SPBG/SPBG07/101-108 },
    dblp         = { conf/spbg/MarroquimKC07 },
    url          = { https://publications.graphics.tudelft.nl/papers/707 },
}