In Proceedings of XXV Iberian Latin American Congress on Computational Methods
3D Adaptive Multi-Resolution Triangulations Based on Physical Compression
This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.
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@inproceedings{bib:marroquim:2004, author = { Marroquim, Ricardo and Cavalcanti, Paulo and Esperança, Claudio }, title = { 3D Adaptive Multi-Resolution Triangulations Based on Physical Compression }, booktitle = { In Proceedings of XXV Iberian Latin American Congress on Computational Methods }, year = { 2004 }, url = { https://publications.graphics.tudelft.nl/papers/736 }, }