In Proceedings of XXV Iberian Latin American Congress on Computational Methods

3D Adaptive Multi-Resolution Triangulations Based on Physical Compression

Ricardo Marroquim, Paulo Cavalcanti, and Claudio Esperança

This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.


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Ricardo Marroquim, Paulo Cavalcanti, and Claudio Esperança, 3D Adaptive Multi-Resolution Triangulations Based on Physical Compression, In Proceedings of XXV Iberian Latin American Congress on Computational Methods, 2004.

BibTex

@inproceedings{bib:marroquim:2004,
    author       = { Marroquim, Ricardo and Cavalcanti, Paulo and Esperança, Claudio },    
    title        = { 3D Adaptive Multi-Resolution Triangulations Based on Physical Compression },
    booktitle    = { In Proceedings of XXV Iberian Latin American Congress on Computational Methods },
    year         = { 2004 },
    url          = { https://publications.graphics.tudelft.nl/papers/736 },
}