Intergenerational learning through serious games: improving cybersecurity literacy of young and old
As today's society becomes increasingly digitized, it is crucial for both seniors and young people to develop safe online behaviors. Based on previous research, this position paper explores how serious games can serve as an effective tool for intergenerational learning, enabling seniors to improve their cybersecurity skills while allowing young people to share their digital expertise. Collaboration between these two demographics can enhance their understanding of safe online practices and develop a supportive learning environment, becoming a crucial strategy to foster a digitally secure and socially connected society.
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@journal{bib:bernardino:2025, author = { Bernardino, Iolanda and Bidarra, José and Bidarra, Rafael }, title = { Intergenerational learning through serious games: improving cybersecurity literacy of young and old }, year = { 2025 }, url = { https://publications.graphics.tudelft.nl/papers/816 }, }