Int J Serious Games
Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there aremany online applications aimed at supporting this process. However, manually creat-ing math problems with a variety of textual and visual content is very time-consumingand expensive. This article presents a generic approach for procedural generation ofmathematical problems, including their corresponding textual representations. The con-tent generation process consists of two phases: abstract math problem generation andtext generation. For the generation of abstract math problems, we propose a generictemplate-based method that operates across a variety of difficulty-levels and domains,including arithmetic, comparison, ordering, mathematical relationships, measurement,and geometry. Subsequently, we propose a multi-language adaptive textual content gen-eration pipeline to realize the generated abstract math problems into semantically co-herent text questions in natural language. A workflow time gain evaluation shows thatthe system yields an average time saving of 56%. Further, human expert evaluation ofthis approach indicates that the content it generates is sensible and solvable for primaryschool students.
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@article{bib:xu:2021, author = { Xu, Yi and Smeets, Roger and Bidarra, Rafael }, title = { Procedural generation of problems for elementary math education }, journal = { Int J Serious Games }, volume = { 8 }, year = { 2021 }, pages = { 49--66 }, doi = { 10.17083/ijsg.v8i2.396 }, dblp = { journals/ijsg/XuSB21 }, url = { https://publications.graphics.tudelft.nl/papers/90 }, }