Int J Comput Games Technol

Team Sports for Game AI Benchmarking Revisited

Maxim Mozgovoy, Mike Preuss, and Rafael Bidarra

Features of particular team sports in 3 dimensions: number of players, physical contacts, importance of team cooperation. Games written in boldface require the highest team cooperation levels. Here, American football has the highest levels in all three dimensions. Obviously, the contribution of tactical/strategic f

Sport games are among the oldest and best established genres of computer games. Sport-inspired environments,such as RoboCup, have been used for AI benchmarking for years. We argue that, in spite of the rise ofincreasingly more sophisticated game genres, team sport games will remain an important testbed for AIbenchmarking due to two primary factors. First, there are several genre-specific challenges for AI systems thatare neither present nor emphasized in other types of games, such as team AI and frequent re-planning. Second,there are unmistakable non skill-related goals of AI systems, contributing to player enjoyment, that are mosteasily observed and addressed within a context of a team sport, such as showing creative and emotionaltraits. We analyze these factors in detail and outline promising directions for future research for game AIbenchmarking, within a team sport context.


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Citation

Maxim Mozgovoy, Mike Preuss, and Rafael Bidarra, Team Sports for Game AI Benchmarking Revisited, Int J Comput Games Technol, 2021, pp. 5521877:1–5521877:9, 2021.

BibTex

@article{bib:mozgovoy:2021,
    author       = { Mozgovoy, Maxim and Preuss, Mike and Bidarra, Rafael },    
    title        = { Team Sports for Game AI Benchmarking Revisited },
    journal      = { Int J Comput Games Technol },
    volume       = { 2021 },
    year         = { 2021 },
    pages        = { 5521877:1--5521877:9 },
    doi          = { 10.1155/2021/5521877 },
    dblp         = { journals/ijcgt/MozgovoyPB21 },
    url          = { https://publications.graphics.tudelft.nl/papers/95 },
}