Computer Graphics Forum
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form solution of ray-surface intersections. We propose a numerical root-finding approach, which uses tight proxy surfaces to ensure a good initialization and convergence behavior. Additionally, we simulate mechanical imperfections resulting from the lens fabrication via a texture-based approach. Fractional Fourier transform and spectral dispersion add additional realism to the synthesized bokeh effect. Our approach is well-suited for execution on graphics processing units (GPUs) and we demonstrate complex defocus-blur and lens-flare effects.
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@article{bib:joo:2016, author = { Joo, Hyuntae and Kwon, Soonhyeon and Lee, Sangmin and Eisemann, Elmar and Lee, Sungkil }, title = { Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis }, journal = { Computer Graphics Forum }, volume = { 35 }, year = { 2016 }, pages = { 99--105 }, doi = { 10.1111/cgf.12953 }, dblp = { journals/cgf/JooKLEL16 }, url = { https://publications.graphics.tudelft.nl/papers/217 }, }