Computers & Graphics

DiLight: Digital light table - Inbetweening for 2D animations using guidelines

Leonardo Carvalho, Ricardo Marroquim, and Emilio Vital Brazil

Reproduction from the animation Fullmetal Alchemist: Brotherhood. Guidelines are displaced for clarity purposes. Animation follows left to right, top to bottom.

In traditional 2D animation several intermediate frames are drawn between two consecutive key frames. This process can be very time-consuming and tedious for the animator. In this paper we present a semi- automatic inbetweening method that is tightly coupled with the animation production pipeline. We ex- ploit the fact that artists typically start with an outline of the drawing to help preview the illustration, and use these guidelines to improve the curve correspondence inference. The method is based on a two- level matching algorithm, where the first one finds correspondences between the guidelines, and the second one between the final art. This separation further aids the artist by using transformed guidelines and drawings from preceding frames to guide the creation of new ones, acting as a digital light table. We show the robustness of our method with a variety of animation examples, including sequences from animation books and professional animators.


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Citation

Leonardo Carvalho, Ricardo Marroquim, and Emilio Vital Brazil, DiLight: Digital light table - Inbetweening for 2D animations using guidelines, Computers & Graphics, 65, pp. 31–44, 2017.

BibTex

@article{bib:carvalho:2017,
    author       = { Carvalho, Leonardo and Marroquim, Ricardo and Vital Brazil, Emilio },    
    title        = { DiLight: Digital light table - Inbetweening for 2D animations using guidelines },
    journal      = { Computers & Graphics },
    volume       = { 65 },
    year         = { 2017 },
    pages        = { 31--44 },
    doi          = { 10.1016/j.cag.2017.04.001 },
    dblp         = { journals/cg/CarvalhoMB17 },
    url          = { https://publications.graphics.tudelft.nl/papers/233 },
}