In Proceedings of SIGGRAPH Posters

Point-based level-of-detail with object textures

André Maximo, Ricardo Marroquim, and Claudio Esperança

We introduce Object Textures, a technique for mapping complex objects onto small texture patches which are dynamically retrieved during rendering. Each patch contains a subset of the object’s primitives which are read from GPU texture by a geometry shader. As a proof of concept, we demonstrate the method with a Level-of-Detail application for Point-Based Rendering. Only the coarsest resolution level is sent to the GPU while the more refined levels are recovered from an Object Texture.


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André Maximo, Ricardo Marroquim, and Claudio Esperança, Point-based level-of-detail with object textures, In Proceedings of SIGGRAPH Posters, p. 55, 2008.

BibTex

@inproceedings{bib:maximo:2008,
    author       = { Maximo, André and Marroquim, Ricardo and Esperança, Claudio },    
    title        = { Point-based level-of-detail with object textures },
    booktitle    = { In Proceedings of SIGGRAPH Posters },
    year         = { 2008 },
    pages        = { 55 },
    doi          = { 10.1145/1400885.1400944 },
    pubmedid     = { 32078540 },
    dblp         = { conf/siggraph/MaximoME08 },
    url          = { https://publications.graphics.tudelft.nl/papers/615 },
}