In Proceedings of SIGGRAPH Posters
Point-based level-of-detail with object textures
We introduce Object Textures, a technique for mapping complex objects onto small texture patches which are dynamically retrieved during rendering. Each patch contains a subset of the object’s primitives which are read from GPU texture by a geometry shader. As a proof of concept, we demonstrate the method with a Level-of-Detail application for Point-Based Rendering. Only the coarsest resolution level is sent to the GPU while the more refined levels are recovered from an Object Texture.
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@inproceedings{bib:maximo:2008,
author = { Maximo, André and Marroquim, Ricardo and Esperança, Claudio },
title = { Point-based level-of-detail with object textures },
booktitle = { In Proceedings of SIGGRAPH Posters },
year = { 2008 },
pages = { 55 },
doi = { 10.1145/1400885.1400944 },
pubmedid = { 32078540 },
dblp = { conf/siggraph/MaximoME08 },
url = { https://publications.graphics.tudelft.nl/papers/615 },
}