In Proceedings of VR

Flexible Abstraction Layers for VR Application Development

Gerwin de Haan, Michal Koutek, and Frits H. Post

The development of domain-specific Virtual Reality applications is often a slow and laborious process. The integration of the domain-specific functionality in an interactive Virtual Environment requires close collaboration between domain expert and VR developer, as well as the integration of domain-specific data and software in a VR application. The software environment needs to support the entire development process and software life cycle, from the early stages of iterative, rapid prototyping to a final end-user application. In this paper, we propose the use of flexible abstraction layers in the form of a dynamic scripting language, which act as the glue between VR system components and external software libraries and applications. First, we discuss the motivation and potential of our approach, after which we overview related approaches. Then, we describe the integration of a Python interpreter in our VR toolkit. The potential of our integration approach is demonstrated by rapid prototyping features, the flexible extension of core functionality and the integration of an external toolkit. We conclude with an overview of implications our approach has for the future development of new framework features and application integration.


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Gerwin de Haan, Michal Koutek, and Frits H. Post, Flexible Abstraction Layers for VR Application Development, In Proceedings of VR, pp. 239–242, 2007.

BibTex

@inproceedings{bib:de haan:2007,
    author       = { de Haan, Gerwin and Koutek, Michal and Post, Frits H. },    
    title        = { Flexible Abstraction Layers for VR Application Development },
    booktitle    = { In Proceedings of VR },
    year         = { 2007 },
    pages        = { 239--242 },
    doi          = { 10.1109/VR.2007.352490 },
    dblp         = { conf/vr/HaanKP07 },
    url          = { https://publications.graphics.tudelft.nl/papers/711 },
}