2013

Marlon Etheredge, Ricardo Lopes, and Rafael Bidarra
In Proceedings of AI in the Game Design Process @ AIIDE, 2013
(a) Optic radiation, (b) pyramidal tract with tumor, (c) uncertainty lens, (d–i) different visual styles applied to optic radiation (warm-to-cool outlines, warm-to-cool surfaces, decreasing opacity, light-to-dark, increasing dilation, increasing blur)
Ralph Brecheisen, B. Platel, Anna Vilanova, and B.M. ter Haar Romeny
Vis Comput, 2013
Christian Kehl, Tim Tutenel, and Elmar Eisemann
In Proceedings of ICT Open, 2013

2012

 Example of a transformation into a multi-component target
Marcelo Renhe, Antonio Oliveira, Claudio Esperança, and Ricardo Marroquim
In Proceedings of SIBGRAPI, 2012
An overview of the application window with two datasets. Each dataset is opened in its own child window. Each child window contains of three views: the pixmap view on the top-left, the slice views on the top right and the anatomical view on the bottom.
Andre F. van Dixhoorn, Julien Milles, Baldur van Lew, and Charl P. Botha
In Proceedings of Visual Computing in Biology and Medicine, 2012
Standard 4,0962 shadow map with perspective warping, rendering at 64 FPS (left). QVSM with a maximum refinement level of 32 × 32 and 1,0242 tiles, rendering at 32 FPS (right). Adaptive subdivision effectively removes aliasing in cases that are difficult for reparametrization and global partitioning methods.
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, and Michael Wimmer
In Proceedings of SIGGRAPH Courses, 2012
From left to right: Starting from an original depth map a pixel disparity map is computed and then a disparity pyramid is built. After multi-resolution disparity processing, the dynamic range of disparity is adjusted and the resulting enhanced disparity map is produced. The map is then used to create enhanced stereo image.
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
In Proceedings of Human Vision and Electronic Imaging, 2012
The preprocessing steps. Left Definition of the contours, Middle Definition of scar (gray zone (in yellow) and core zone (in red)) and Right The composition of the mesh based on the contours in 3D. The last described preprocessing step of indicating the position of the origin of the left main coronary artery is not included in this figure
Corine Godeschalk-Slagboom, Rob van der Geest, Katja Zeppenfeld, and Charl P. Botha
International Journal of Computer Assisted Radiology and Surgery, 2012
Overview of the extraction approach: Based on the flow grid and the aneurysm ostium we seed streamlines at the ostium into the aneurysm. We identify several local line properties on the streamlines to compute a quality scalar field on the ostium. Given this scalar field we extract a seeding curve on the ostium, which is used to construct the boundary contour of the inflow jet. A second scalar field is computed on the aneurysm surface to indicate the impingement zone. Finally, we visualize both information expressively.
R. Gasteiger, D. Lehmann, R.F.P. van Pelt, G. Janiga, O. Beuing, et al.
IEEE Transactions on Visualization and Computer Graphics, 2012
A temporal maximum speed volume (tMSV) takes the maximum blood-flow speed for each voxel throughout the cardiac cycle. An initial surface can be extracted from this static representation of the blood-flow regions. A standard marching cubes algorithm is employed to generate the iso-surface
R.F.P. van Pelt, Thuc Nghi Nguyen, B.M. ter Haar Romeny, and Anna Vilanova
International Journal of Computer Assisted Radiology and Surgery, 2012
Francesco Banterle, Alessandro Artusi, Tunc Aydin, Piotr Didyk, Elmar Eisemann, et al.
In Proceedings of Eurographics (Tutorials), 2012
Spatial querying through sphere selection. A distance query reveals the literature and anatomical landmarks associated to the structures within the selection sphere.
Noeska Natasja Smit, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, and Charl P. Botha
In Proceedings of EuroVis (Short Papers), 2012
When stereo content (a; b) is manipulated (c), we quantify the perceived change considering luminance, and disparity (d), whereas previous work leads to wrong predictions (e) e. g., for low-texture areas, fog, or depth-of-field (arrows).Please note that all images in the paper, except for disparity and response maps are presented in anaglyph colors.
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel, and Wojciech Matusik
ACM Transactions on Graphics, 2012
Afterimage simulation of a traffic light over time. Note the over-time change of colors, blur and shape in the afterimage
Tobias Ritschel and Elmar Eisemann
Computer Graphics Forum, 2012
Automatic 3D material style transfer from different source images (insets) to a target 3D scene using our approach
Chuong Nguyen, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2012
Voorspellen van visueel functieverlies door epilepsiechirurgie
B.M. ter Haar Romeny, C. Tax, R. Duits, Anna Vilanova, C. Jacobs, et al.
Epilepsie : Periodiek voor Professionals, 2012
3D model “Bottle” and “Balloon vehicle”
Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, and Willem F. Bronsvoort
In Proceedings of GRAPP, 2012
Antonio Brisson, G. Pereira, Rui Prada, Ana Paiva, Sandy Louchart, et al.
In Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Stunt arenas generated for players modeled as high (a) and medium (b) Sunday Drivers.
Ricardo Lopes, Tim Tutenel, and Rafael Bidarra
In Proceedings of PCG Workshop, 2012
Representing semantics as the centralized object representation communicating with all game components.
Jassin Kessing, Tim Tutenel, and Rafael Bidarra
In Proceedings of PCG Workshop, 2012