2024

Workflow and interaction scheme of our Musicon system
Xuejiao Luo, Vera Hoveling, and Elmar Eisemann
In Proceedings of Vision, Modeling, and Visualization, 2024
Our Sheared Polygonal Texture Filtering (SPTF) demonstrates superior filtering accuracy compared to hardware- accelerated Anisotropic filtering (ANISO16) at a lower computational cost in comparison to Elliptical Weighted Average (EWA).
Guowei Lu, Jerry Guo, Petr Kellnhofer, and Elmar Eisemann
In Proceedings of Graphics Interface, 2024
A comparison between SVBRDF maps and other state-of-the-art methods
Xuejiao Luo, Leonardo Scandolo, Adrien Bousseau, and Elmar Eisemann
Computer Graphics Forum, 2024
A screenshot of ProceduraLiszt’s Main tab
Pál Patrik Varga and Rafael Bidarra
In Proceedings of Entertainment Computing - ICEC, 2024

2023

 An example factor graph from a Bedroom motif.
J. Timothy Balint and Rafael Bidarra
IEEE Trans Games, 2023
In-game footage of example scenarios.
Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, and Rafael Bidarra
In Proceedings of ICIDS, 2023
In-game footage of game mechanics.
Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang, and Rafael Bidarra
In Proceedings of GALA, 2023
Brooke Krajancich, Petr Kellnhofer, and Gordon Wetzstein
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2023
2D Embedding
Soumyadeep Basu, Jeroen Eggermont, Thomas Kroes, Nikolas L. Jorstad, Trygve E. Bakken, et al.
In Proceedings of Visual Computing in Biology and Medicine, 2023
Faizan Siddiqui, Thomas Höllt, and Anna Vilanova
In Proceedings of Visual Computing in Biology and Medicine, 2023
Cover Image of the Corresponding Cell Reports Methods Issue
Chang Li, Julian Thijssen, Thomas Kroes, Mitchell de Boer, Tamim Abdelaal, et al.
Cell Reports Methods, 2023
Illustration of the Image-Space Navigation
Alexander Vieth, Boudewijn P. F. Lelieveldt, Elmar Eisemann, Anna Vilanova, and Thomas Höllt
In Proceedings of Vision, Modeling, and Visualization, 2023
Marcos Pieras, Ricardo Marroquim, Douwe Broekens, Elmar Eisemann, and Anna Vilanova
Computer Graphics Forum, 2023
Voxelization of the Lumberyard Bistro scene with a 3D brick texture painted on the ground
Mathijs Molenaar and Elmar Eisemann
Computer Graphics Forum, 2023
With the flat tile-set of conventional WFC, its output is always at detail level; with a hierarchically structured tile-set, the output can be more conveniently configured and edited at meta-tile level
Shaad Alaka and Rafael Bidarra
In Proceedings of FDG, 2023
 Top row - Our interactive process. Bottom row - Comparison to the state of the art
Marko Matusovic, Amal Dev Parakkat, and Elmar Eisemann
Computer Graphics Forum, 2023
The template mesh warped to an input head model. A low-resolution template is shown for illustrative purposes
Diego Mazala, Claudio Esperança, and Ricardo Marroquim
Comput Animat Virtual Worlds, 2023
 The data collection phase in the 5th round
Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, and Rafael Bidarra
In Proceedings of CoG, 2023
Left. Spectral renderings of the same scene under four standard illuminants. This scene contains RGB textures which have been authored for spectral uplifting with our method. Top-right. Metameric mismatching between two objects, which are constrained to remain identical under D65 and A illuminants. Middle-right. Metamerism on a surface with exaggerated reflectances constrained to the theoretical boundaries of a metamer mismatch volume, such that a message becomes visible only under the FL11 illuminant. Bottom-right. A more realistic example of generated spectral reflectances using our method.
Mark van de Ruit and Elmar Eisemann
In Proceedings of SIGGRAPH (Conference Paper Track), 2023