2023

2D Embedding
Soumyadeep Basu, Jeroen Eggermont, Thomas Kroes, Nikolas L. Jorstad, Trygve E. Bakken, et al.
In Proceedings of Visual Computing in Biology and Medicine, 2023
Faizan Siddiqui, Thomas Höllt, and Anna Vilanova
In Proceedings of Visual Computing in Biology and Medicine, 2023
Cover Image of the Corresponding Cell Reports Methods Issue
Chang Li, Julian Thijssen, Thomas Kroes, Mitchell de Boer, Tamim Abdelaal, et al.
Cell Reports Methods, 2023
Illustration of the Image-Space Navigation
Alexander Vieth, Boudewijn P. F. Lelieveldt, Elmar Eisemann, Anna Vilanova, and Thomas Höllt
In Proceedings of Vision, Modeling, and Visualization, 2023
Marcos Pieras, Ricardo Marroquim, Douwe Broekens, Elmar Eisemann, and Anna Vilanova
Computer Graphics Forum, 2023
Voxelization of the Lumberyard Bistro scene with a 3D brick texture painted on the ground
Mathijs Molenaar and Elmar Eisemann
Computer Graphics Forum, 2023
With the flat tile-set of conventional WFC, its output is always at detail level; with a hierarchically structured tile-set, the output can be more conveniently configured and edited at meta-tile level
Shaad Alaka and Rafael Bidarra
In Proceedings of FDG, 2023
 Top row - Our interactive process. Bottom row - Comparison to the state of the art
Marko Matusovic, Amal Dev Parakkat, and Elmar Eisemann
Computer Graphics Forum, 2023
The template mesh warped to an input head model. A low-resolution template is shown for illustrative purposes
Diego Mazala, Claudio Esperança, and Ricardo Marroquim
Comput Animat Virtual Worlds, 2023
 The data collection phase in the 5th round
Robin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, and Rafael Bidarra
In Proceedings of CoG, 2023
Left. Spectral renderings of the same scene under four standard illuminants. This scene contains RGB textures which have been authored for spectral uplifting with our method. Top-right. Metameric mismatching between two objects, which are constrained to remain identical under D65 and A illuminants. Middle-right. Metamerism on a surface with exaggerated reflectances constrained to the theoretical boundaries of a metamer mismatch volume, such that a message becomes visible only under the FL11 illuminant. Bottom-right. A more realistic example of generated spectral reflectances using our method.
Mark van de Ruit and Elmar Eisemann
In Proceedings of SIGGRAPH (Conference Paper Track), 2023
Two examples from the SCAPE dataset
Josua Sassen, Klaus Hildebrandt, Martin Rumpf, and Benedikt Wirth
In Proceedings of ICLR, 2023
Obstacle avoidance scene:
Silong Lyu and Rafael Bidarra
In Proceedings of FDG, 2023
 An example factor graph from a Bedroom motif.
J. Timothy Balint and Rafael Bidarra
IEEE Trans Games, 2023
 Overview of our method
Lukas Uzolas, Elmar Eisemann, and Petr Kellnhofer
In Proceedings of NeurIPS, 2023
Eight aluminium samples with surfaces varying from smooth (top-left) to rough (bottom-right)
Olaf Clausen, Yang Chen, Arnulph Furhmann, and Ricardo Marroquim
Computer Graphics Forum, 2023
Nikolas L. Jorstad, Janet H. T. Song, David Exposito-Alonso, Hamsini Suresh, Nathan Castro-Pacheco, et al.
Science, 2023
Simulation of balloon inflation (Model: Armadillo, 180k vertices).
Ruben Wiersma, Ahmad Nasikun, Elmar Eisemann, and Klaus Hildebrandt
In Proceedings of SIGGRAPH (Conference Paper Track), 2023
In-game footage of game mechanics.
Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, Zihao Xu, Baitian Zhang, and Rafael Bidarra
In Proceedings of GALA, 2023
In-game footage of example scenarios.
Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, and Rafael Bidarra
In Proceedings of ICIDS (2), 2023