2019

Cehao Yu, Elmar Eisemann, and Sylvia Pont
Perception, 2019
 Four highly glossy spheres moving in different directions with 64 samples per pixel. In each subfigure: corresponding render, difference with reference and highlighted regions.
Jerry Guo and Elmar Eisemann
CoRR, 2019
: Comparison between gradient-domain reconstruction and Monte Carlo denoising. For surface rendering, gradient-domain rendering is less efficient than Monte Carlo denoisers that use auxiliary buffers (NFOR [BRM∗ 16]) or histograms of path samples (BCD [BB17]). NFOR could also be applied to address noisy regions remaining in gradient-domain path tracing by using the reconstructed image as guiding features, leading to improved image quality (see G-PT + NFOR in the KITCHEN scene). For volume rendering, gradient-domain rendering is comparable to Monte Carlo denoisers, particularly with photon density estimation.
B. S. Hua, A Gruson, Victor Petitjean, M Zwicker, D Nowrouzezahrai, et al.
Computer Graphics Forum, 2019
Cytosplore Screenshot with multiple views open; a) CyteGuide, b) HSNE plot, and c) cluster heatmap.
Thomas Höllt, Nicola Pezzotti, Vincent van Unen, Na Li, Frits Koning, et al.
In Proceedings of Eurographics (Dirk Bartz Prize), 2019
Screenshot of our interactive web application, which allows users to explore linked 2D and 3D anatomy contained in the VSP atlas.
Noeska Natasja Smit, Kai Lawonn, Anne C. Kraima, Marco C. Deruiter, Stefan Bruckner, et al.
In Proceedings of Eurographics (Dirk Bartz Prize), 2019
Pixel-perfect hard shadows produced by our method in the Citadel scene from different viewpoints.
Baran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, and Elmar Eisemann
In Proceedings of High Performance Graphics (Short Papers), 2019

2018

Nicola Pezzotti, Thomas Höllt, Jan van Gemert, Boudewijn P. F. Lelieveldt, Elmar Eisemann, and Anna Vilanova
IEEE Transactions on Visualization and Computer Graphics, 2018
Na Li, Vincent van Unen, Thomas Höllt, Allan Thompson, Jeroen van Bergen, et al.
J Exp Med, 2018
Sungkil Lee, Younguk Kim, and Elmar Eisemann
ACM Transactions on Graphics, 2018
Christopher Brandt, Elmar Eisemann, and Klaus Hildebrandt
ACM Transactions on Graphics, 2018
Xuejiao Luo, Nestor Z. Salamon, and Elmar Eisemann
In Proceedings of Graphics Interface, 2018
Leonardo Scandolo, Sungkil Lee, and Elmar Eisemann
Computer Graphics Forum, 2018
Jerry Guo, Pablo Bauszat, Jacco Bikker, and Elmar Eisemann
In Proceedings of EGSR (EI&I), 2018
Ignored-gradient region. Shadows and reflections introduce unwanted large gradients, which hinder the depth diffusion and lead to discontinuities. Using the ignored-gradient region brush, these gradients can be excluded from the depth derivation. (Top image: courtesy of Erik Sintorn; bottom image: Flickr - salendron)
Jingtang Liao, Shuheng Shen, and Elmar Eisemann
Computers & Graphics, 2018
Tim Buckers, Boning Gong, Elmar Eisemann, and Stephan G. Lukosch
In Proceedings of Superhuman Sports Design Challenge, 2018
Victor Petitjean, Pablo Bauszat, and Elmar Eisemann
Computer Graphics Forum, 2018
Ulf Assarsson, Markus Billeter, Dan Dolonius, Elmar Eisemann, Alberto Jaspe, et al.
In Proceedings of Eurographics (Tutorials), 2018
Christopher Brandt, Leonardo Scandolo, Elmar Eisemann, and Klaus Hildebrandt
ACM Transactions on Graphics, 2018
Leonardo Torok, Elmar Eisemann, Daniela Trevisan, Anselmo Montenegro, and Esteban Clua
In Proceedings of Graphics Interface, 2018