2009

Creation of a City
Saskia A. Groenewegen, Ruben M. Smelik, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of Eurographics (Short Papers), 2009
Visual comparison of two visualization techniques of the same area of the AHN2 dataset
Gerwin de Haan
Nederlandse Commissie voor Geodesie KNAW, 2009
A phased approach with generic classes in the specification phase, game-specific classes in the customization phase, and object instances in the instantiation phase
Jassin Kessing, Tim Tutenel, and Rafael Bidarra
In Proceedings of ICEC, 2009
Selection of the penguin’s feeding cycle by querying the sequence of nodes corresponding to diving, underwater swimming, ascent, steep ascent, diving and surface swimming.
Jorik Blaas, Charl P. Botha, Edward Grundy, Mark W. Jones, Robert S. Laramee, and Frits H. Post
IEEE Transactions on Visualization and Computer Graphics, 2009
R.L. van der Palen, J. Op denBuijs, Anna Vilanova, F.G. Roos, and C. van Pul
In Proceedings of European Course on Paediatric Radiology, 2009
The active space VR systems in our VR Laboratory: The Responsive Workbench (left) and the PDRIVE [de Haan 07a]
Gerwin de Haan
PhD Thesis, 2009
 (a) In CT images, PE appears as a dark region inside the pulmonary arteries. (b) Lymphoid tissue and PE can have the same intensity.
H. Bouma, J.J. Sonnemans, Anna Vilanova, and F.A. Gerritsen
IEEE Trans Medical Imaging, 2009
Bitmap to vector conversion techniques such as LiveTrace (in Illustrator) lack accuracy and lack a layering structure.
Elmar Eisemann, Sylvain Paris, and Fredo Durand
ACM Transactions on Graphics, 2009
While placing level components (green), the level designer is made constantly aware of the navigation space. Convex walkable areas (orange) are connected through walk links (purple) and jump links (yellow)
Leonard van Driel and Rafael Bidarra
In Proceedings of MIG, 2009
V. Prckovska, Anna Vilanova, C. Poupon, B.M. ter Haar Romeny, and M. Descoteaux
In Proceedings of ICT Innovations, 2009
G.J. Strijkers, A. Bouts, W. Matthijs Blankesteijn, T.H.J.M. Peeters, Anna Vilanova, et al.
NMR Biomed, 2009
Automated generation: (left) 2D floor plan of a house created with our solving approach; (right) 3D visualization of the living room (from viewpoint indicated by camera in the left image).
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, and Klaas Jan de Kraker
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009
 a) Terrain interactively created using procedural brushes (De Carpentier and Bidarra, 2009). b) Plant distribution simulation (Deussen et al., 1998). c) Complex building facade (Finkenzeller and Bender, 2008). d) A 3D render of a height-map generated using L3DT (Torpy, 2009). e) A plant model generated using XFrog (Greenworks, 2009). f) and g) A road network and corresponding city generated using CityEngine (Procedural, inc., 2009).
Ruben M. Smelik, Klaas Jan de Kraker, Saskia A. Groenewegen, Tim Tutenel, and Rafael Bidarra
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009
Roads: Bridge generation and integration into road network
Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of IMAGE 2009, 2009
Enhancing the visualization with texture reveals various properties of the deformation field, such as a rotational component in this synthetic saddle point deformation (1283 ). Colors in the last two figures go from blue (low) to orange (high).
Stef Busking, Charl P. Botha, and Frits H. Post
Computer Graphics Forum, 2009
 ODF representations of the DW-MRI data with 106 gradient directions and b=2000 s/mm2 of a human subject in a ROI defined on a coronal slice in the centrum semiovale. The glyphs are shown for 4 th order spherical harmonics, which are min-max normalized
T.H.J.M. Peeters, V. Prckovska, M.A. van Almsick, Anna Vilanova, and B.M. ter Haar Romeny
In Proceedings of PacificVis, 2009
View transition sequence of tracking a person between camera A and adjacent camera B in an office hallway surveillance scenario (see video). The guided 3D navigation enables simple first-person video observation while ensuring a good visual flow for spatial context. Our method dynamically embeds and blends video canvases in a 3D VE which consists of characteristic model landmarks and perspective lines.
Gerwin de Haan, Josef Scheuer, Raymond de Vries, and Frits H. Post
In Proceedings of 3DUI, 2009
Our method achieves DOF blur effects comparable to accurate solutions in real time and avoids postprocessing artifacts
Sungkil Lee, Elmar Eisemann, and Hans-Peter Seidel
ACM Transactions on Graphics, 2009
The magnitudes of the actual offsets for one test
Rene van den Berg, J. Manuel Rejen, and Rafael Bidarra
In Proceedings of MIG, 2009