2010

R.F.P. van Pelt, Anna Vilanova, and Huub M.M. van de Wetering
IEEE Transactions on Visualization and Computer Graphics, 2010
Ron Otten, Anna Vilanova, and Huub M.M. van de Wetering
Computer Graphics Forum, 2010
Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of Eurographics (Short Papers), 2010
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, and Hans-Peter Seidel
Computer Graphics Forum, 2010
Martin Eisemann, Elmar Eisemann, Hans-Peter Seidel, and Marcus Magnor
In Proceedings of Graphics Interface, 2010
Remco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, and Rafael Bidarra
In Proceedings of SBGames, 2010
Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of PCG Workshop, 2010
Sungkil Lee, Elmar Eisemann, and Hans-Peter Seidel
ACM Transactions on Graphics, 2010
Quintijn Hendrickx, Ruben M. Smelik, and Rafael Bidarra
In Proceedings of SI3D, 2010
P. Rodrigues, A.C. Jalba, P. Fillard, Anna Vilanova, and B.M. ter Haar Romeny
In Proceedings of Second Annual Meeting of the Benelux ISMRM Chapter, 18 januari 2010, Utrecht, NetherlandsRodrigues, 2010
P. Rodrigues, R. Duits, B.M. ter Haar Romeny, and Anna Vilanova
In Proceedings of Visual Computing in Biology and Medicine, 2010
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
In Proceedings of Vision, Modeling, and Visualization, 2010
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, and Klaas Jan de Kraker
In Proceedings of AIIDE, 2010
N. Sepasian, Anna Vilanova, J.H.M. ten Thije Boonkkamp, and B.M. ter Haar Romeny
Tech Report, 2010
Piotr Didyk, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
ACM Transactions on Graphics, 2010
Casper Harteveld, Rui Guimaraes, Igor Mayer, and Rafael Bidarra
Simulation and Gaming, 2010

2009

Heightfield
Giliam J.P. de Carpentier and Rafael Bidarra
In Proceedings of FDG, 2009
Roads: Bridge generation and integration into road network
Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of IMAGE 2009, 2009
 a) Terrain interactively created using procedural brushes (De Carpentier and Bidarra, 2009). b) Plant distribution simulation (Deussen et al., 1998). c) Complex building facade (Finkenzeller and Bender, 2008). d) A 3D render of a height-map generated using L3DT (Torpy, 2009). e) A plant model generated using XFrog (Greenworks, 2009). f) and g) A road network and corresponding city generated using CityEngine (Procedural, inc., 2009).
Ruben M. Smelik, Klaas Jan de Kraker, Saskia A. Groenewegen, Tim Tutenel, and Rafael Bidarra
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009
Automated generation: (left) 2D floor plan of a house created with our solving approach; (right) 3D visualization of the living room (from viewpoint indicated by camera in the left image).
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, and Klaas Jan de Kraker
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009