2009

In vivo results of the brain area of  corpus callosum and corona radiate.
V. Prckovska, Alard F. Roebroeck, Pim Pullens, Anna Vilanova, and B.M. ter Haar Romeny
In Proceedings of 17th Scientific meeting \& exhibition of the International Society for Magnetic Resonance in Medicine (ISMRM 17), 2009
Notations for the derivation (Inlay). A point is either lit (a) or shadowed (b, c). In the latter case, we further distinguish between penumbra (b) and umbra (c), depending on whether the light source is only partially or completely hidden.
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, and Michael Wimmer
In Proceedings of ACM SIGGRAPH ASIA 2009 Courses, 2009
Example of the out-of-focus effect with our approximate algorithm.
Cyril Crassin, Fabrice Neyret, and Elmar Eisemann
In Proceedings of Intel Visual Computing Research Conference, 2009
Experiencing the engineering challenges of game development
Rafael Bidarra
In Proceedings of 37th Engineering Education Conference SEFI 2009, 2009
Comparison plot for changing shapes for Spnl
T.H.J.M. Peeters, Karina Rodriguez, Anna Vilanova, and B.M. ter Haar Romeny
Visualization and processing of tensor fields : advances and perspectives, 2009
A user working on the virtual environment running on our Virtual Workbench
T. Heus, H.J.J. Jonker, H.E.A. van den Akker, Eric Griffith, Michal Koutek, and Frits H. Post
Journal of Geophysical Research-Atmospheres, 2009
V. Prckovska, Anna Vilanova, C. Poupon, B.M. ter Haar Romeny, and M. Descoteaux
In Proceedings of ICT Innovations, 2009
G.J. Strijkers, A. Bouts, W. Matthijs Blankesteijn, T.H.J.M. Peeters, Anna Vilanova, et al.
NMR Biomed, 2009
Generating stereo frames using our upsampling
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, and Hans-Peter Seidel
In Proceedings of Intel Visual Computing Research Conference, 2009
Automated generation: (left) 2D floor plan of a house created with our solving approach; (right) 3D visualization of the living room (from viewpoint indicated by camera in the left image).
Tim Tutenel, Ruben M. Smelik, Rafael Bidarra, and Klaas Jan de Kraker
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009
 a) Terrain interactively created using procedural brushes (De Carpentier and Bidarra, 2009). b) Plant distribution simulation (Deussen et al., 1998). c) Complex building facade (Finkenzeller and Bender, 2008). d) A 3D render of a height-map generated using L3DT (Torpy, 2009). e) A plant model generated using XFrog (Greenworks, 2009). f) and g) A road network and corresponding city generated using CityEngine (Procedural, inc., 2009).
Ruben M. Smelik, Klaas Jan de Kraker, Saskia A. Groenewegen, Tim Tutenel, and Rafael Bidarra
In Proceedings of CASA'09 Workshop on 3D Advanced Media in Gaming and Simulation, 2009
Roads: Bridge generation and integration into road network
Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra
In Proceedings of IMAGE 2009, 2009
Upper row: volume reconstructions with a vertical cut through the middle of the nut, revealing the shell structure as well as the knot sandwiched between the outer and inner shells. Note the openings in the outer shell. Lower row: volume reconstruction of the outer shell with Gothic motif.
Peter Reischig, Jorik Blaas, Charl P. Botha, Alberto Bravin, Liisa Porra, et al.
J Synchrotron Radiat, 2009
The hierarchical nature of the watershed scale-space segmentation. Different basins are linked to the ones above. Colours indicate different regions. Red outline indicates the original five regions.
P. Rodrigues, A.C. Jalba, P. Fillard, Anna Vilanova, and B.M. ter Haar Romeny
In Proceedings of MICCAI Workshop on Diffusion Modelling, 2009
 ODF representations of the DW-MRI data with 106 gradient directions and b=2000 s/mm2 of a human subject in a ROI defined on a coronal slice in the centrum semiovale. The glyphs are shown for 4 th order spherical harmonics, which are min-max normalized
T.H.J.M. Peeters, V. Prckovska, M.A. van Almsick, Anna Vilanova, and B.M. ter Haar Romeny
In Proceedings of PacificVis, 2009
View transition sequence of tracking a person between camera A and adjacent camera B in an office hallway surveillance scenario (see video). The guided 3D navigation enables simple first-person video observation while ensuring a good visual flow for spatial context. Our method dynamically embeds and blends video canvases in a 3D VE which consists of characteristic model landmarks and perspective lines.
Gerwin de Haan, Josef Scheuer, Raymond de Vries, and Frits H. Post
In Proceedings of 3DUI, 2009
Our method achieves DOF blur effects comparable to accurate solutions in real time and avoids postprocessing artifacts
Sungkil Lee, Elmar Eisemann, and Hans-Peter Seidel
ACM Transactions on Graphics, 2009
The magnitudes of the actual offsets for one test
Rene van den Berg, J. Manuel Rejen, and Rafael Bidarra
In Proceedings of MIG, 2009
(a) A polyp with its surrounding environment. (b) Example of the curvature streamlines generated in the vicinity of the polyp.
V.F. van Ravesteijn, Lingxiao Zhao, Charl P. Botha, Frits H. Post, F.M. Vos, and L.J. van Vliet
In Proceedings of ISBI, 2009
Our technique renders complex scenes consisting of billions of voxels in real time and supports soft shadows, instancing, high-quality filtering, and depth-of-field effects
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, and Elmar Eisemann
In Proceedings of SIGGRAPH Posters, 2009