2020

Evaluation results
Drew Berge, Danilo Bettencourt, Stanley Lageweg, Willie Overman, Amir Zaidi, and Rafael Bidarra
In Proceedings of CHI PLAY (Companion), 2020
Death cell 601 in the present state
Joost Wembe, Rick van den Brink, Esmee Mooldijk, Nienke Feirabend, Ruben Wiersma, et al.
2020
Peiteng Shi, Markus Billeter, and Elmar Eisemann
Computers & Graphics, 2020
Marieke E Ijsselsteijn, Antonios Somarakis, Boudewijn P. F. Lelieveldt, Thomas Höllt, and Noel de Miranda
2020
Gijs M. W. Reichert , Marcos Pieras, Ricardo Marroquim, and Anna Vilanova
In Proceedings of VINCI, 2020
Qiaomu Shen, Yanhong Wu, Yuzhe Jiang, Wei Zeng, Alexis K. H. Lau, et al.
In Proceedings of PacificVis, 2020
Full game overview
Ashwin Sitaram, Jelle Römer, Jurriën Theunisz, Marnix Massar, Niels Mook, et al.
In Proceedings of FDG, 2020
Gees Brouwer, Pepijn Klop, Onno Gieling, Jonas Duifs, Jeroen Janssen, et al.
In Proceedings of FDG, 2020
The mini-games in BusyBusy
Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, et al.
In Proceedings of GALA, 2020

2019

A group of people interacting while playing Pong in a public space
Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon, and Rafael Bidarra
International Journal of Computer Games Technology, 2019
Example of two minigames that introduce new pickups. Left: the aim is to remove duckweed, that blocks sunlight into the canal. Right: the goal is to catch muskrats that build holes in levees.
Yoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, et al.
In Proceedings of GALA, 2019
Cytosplore Screenshot with multiple views open; a) CyteGuide, b) HSNE plot, and c) cluster heatmap.
Thomas Höllt, Nicola Pezzotti, Vincent van Unen, Na Li, Frits Koning, et al.
In Proceedings of Eurographics (Dirk Bartz Prize), 2019
Player view through the HoloLens while depositing energy
Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, et al.
In Proceedings of IEEE VR - Workshop on Superhuman Sports, 2019
A League of Lasers player’s view, through the HoloLens.
Nico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, and Rafael Bidarra
In Proceedings of IEEE VR - Workshop on Superhuman Sports, 2019
Comparison of measured colors with its reproduction with the sRGB, the AdobeRGB, and the measured display profile on the Vive Pro
Olaf Clausen, Gregor Fischer, Arnulph Furhmann, and Ricardo Marroquim
In Proceedings of 16th GI AR/VR Workshop, 2019
Cehao Yu, Elmar Eisemann, and Sylvia Pont
Perception, 2019
Indirect illumination computed from 1M animated virtual point lights (VPLs) with shadow maps of 162 resolution generated at interactive rates (100 ms, out of 194 ms for the image in total) by our many-view rendering algorithm (a). We show shadow maps of a subset of 2048 VPLs, for which many pixels are shared and rendered only once for multiple views (b). We highlight two close
Timothy R. Kol, Pablo Bauszat, Sungkil Lee, and Elmar Eisemann
Computer Graphics Forum, 2019
Screenshot of our interactive web application, which allows users to explore linked 2D and 3D anatomy contained in the VSP atlas.
Noeska Natasja Smit, Kai Lawonn, Anne C. Kraima, Marco C. Deruiter, Stefan Bruckner, et al.
In Proceedings of Eurographics (Dirk Bartz Prize), 2019
Overview of the system baseline. A many-light solution is baked into a lightmap using shadow mapping and rasterization, providing complex diffuse GI independent from the view-point. Baked solutions typically require complete recalculations, interrupting a continuous work flow. Our proposed approach extends such a system by an efficient update mechanism performing an incremental transition to the new illumination state.
Christan Luksch, Michael Wimmer, and Michael Schwärzler
In Proceedings of I3D, 2019
Examples of generated bedrooms from content chunks reduced from the motifs of Kermani et al. and SceneSeer. Note that more objects are generated using SceneSeer’s generation method (independently of the motif method). Furthermore, more sets are stored in the motif method of SceneSeer than of Kermani et al..
J. Timothy Balint and Rafael Bidarra
In Proceedings of FDG, 2019