2014

Changgong Zhang, Martijn van de Giessen, Elmar Eisemann, and Anna Vilanova
In Proceedings of 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2014), 2014
Leila Schemali and Elmar Eisemann
In Proceedings of 3DUI, 2014
Ben Kybartas, Rafael Bidarra, and Elmar Eisemann
In Proceedings of FDG, 2014

2013

Sungkil Lee and Elmar Eisemann
Computer Graphics Forum, 2013
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, and Michael Wimmer
In Proceedings of SIGGRAPH Courses, 2013
Matthias Hollaender, Tamy Boubekeur, and Elmar Eisemann
Journal of Computer Graphics Techniques, 2013
Alkhazur Manakov, John F. Restrepo, Oliver Klehm, Ramon Hegedus, Elmar Eisemann, et al.
ACM Transactions on Graphics, 2013
Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, and Elmar Eisemann
In Proceedings of I3D, 2013
Christian Kehl, Tim Tutenel, and Elmar Eisemann
In Proceedings of ICT Open, 2013
C. Kurz, Tobias Ritschel, Elmar Eisemann, T. Thormaehlen, and Hans-Peter Seidel
J Virtual Real Broadcast, 2013

2012

Afterimage simulation of a traffic light over time. Note the over-time change of colors, blur and shape in the afterimage
Tobias Ritschel and Elmar Eisemann
Computer Graphics Forum, 2012
Francesco Banterle, Alessandro Artusi, Tunc Aydin, Piotr Didyk, Elmar Eisemann, et al.
In Proceedings of Eurographics (Tutorials), 2012
Lionel Baboud and Elmar Eisemann
In Proceedings of Intel Developers Forum, 2012
a) Input: Kaleidoscope image. b) User-drawn mask (green checkerboard pattern). c) User-drawn mask isolated. d) Approximate visual hull generated from (c) using image-based shading. e) Resulting labeling via visual hull
Oliver Klehm, I. Reshetouski, Elmar Eisemann, Hans-Peter Seidel, and Ivo Ihrke
In Proceedings of Vision, Modeling, and Visualization, 2012
Standard 4,0962 shadow map with perspective warping, rendering at 64 FPS (left). QVSM with a maximum refinement level of 32 × 32 and 1,0242 tiles, rendering at 32 FPS (right). Adaptive subdivision effectively removes aliasing in cases that are difficult for reparametrization and global partitioning methods.
Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, and Michael Wimmer
In Proceedings of SIGGRAPH Courses, 2012
From left to right: Starting from an original depth map a pixel disparity map is computed and then a disparity pyramid is built. After multi-resolution disparity processing, the dynamic range of disparity is adjusted and the resulting enhanced disparity map is produced. The map is then used to create enhanced stereo image.
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, and Hans-Peter Seidel
In Proceedings of Human Vision and Electronic Imaging, 2012
Real-time rendering applications exhibit a considerable amount of spatio-temporal coherence. This is true for camera motion, as in the Parthenon sequence (left), as well as animated scenes such as the Heroine (middle) and Ninja (right) sequences. Diagrams to the right of each rendering show disoccluded points in red, in contrast to points that were visible in the previous frame, which are shown in green (i.e. green points are available for reuse). [Images courtesy of Advanced Micro Devices, Inc., Sunnyvale, California, USA]
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, et al.
Computer Graphics Forum, 2012
Potential blockers (orange) for rays going from s to T are found in the shaft-like shape (green).
Lionel Baboud, Elmar Eisemann, and Hans-Peter Seidel
IEEE Transactions on Visualization and Computer Graphics, 2012
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, and Karol Myszkowski
2012
When stereo content (a; b) is manipulated (c), we quantify the perceived change considering luminance, and disparity (d), whereas previous work leads to wrong predictions (e) e. g., for low-texture areas, fog, or depth-of-field (arrows).Please note that all images in the paper, except for disparity and response maps are presented in anaglyph colors.
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel, and Wojciech Matusik
ACM Transactions on Graphics, 2012