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Computer Graphics and Visualization
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Title
Author
Year
DOI
2016
Bas Dado, Timothy R. Kol, Pablo Bauszat, Jean-Marc Thiery, and Elmar Eisemann
Geometry and Attribute Compression for Voxel Scenes
Computer Graphics Forum
, 2016
pdf
more
Hyuntae Joo, Soonhyeon Kwon, Sangmin Lee, Elmar Eisemann, and Sungkil Lee
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
Computer Graphics Forum
, 2016
pdf
more
Niels de Hoon, A.C. Jalba, Elmar Eisemann, and Anna Vilanova
Temporal Interpolation of 4D PC-MRI Blood-flow Measurements Using Bidirectional Physics-based Fluid Simulation
In Proceedings of
Visual Computing in Biology and Medicine
, 2016
pdf
more
Thomas Höllt, Nicola Pezzotti, Vincent van Unen, Frits Koning, Elmar Eisemann, et al.
Cytosplore: Interactive Immune Cell Phenotyping for Large Single-Cell Datasets
Computer Graphics Forum
, 2016
pdf
more
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
Computer Graphics Forum
, 2016
pdf
more
Gerard Simons, Marco Ament, Sebastian Herholz, Carsten Dachsbacher, Martin Eisemann, and Elmar Eisemann
An Interactive Information Visualization Approach to Physically-Based Rendering
In Proceedings of
Vision, Modeling, and Visualization
, 2016
pdf
more
Gennadii Donchyts, Jaap Schellekens, Hessel Winsemius, Elmar Eisemann, and Nick van de Giesen
A 30 m Resolution Surface Water Mask Including Estimation of Positional and Thematic Differences Using Landsat 8, SRTM and OpenStreetMap: A Case Study in the Murray-Darling Basin, Australia
Remote Sens
, 2016
pdf
more
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Merged Multiresolution Hierarchies for Shadow Map Compression
Computer Graphics Forum
, 2016
pdf
more
2015
Thomas Kroes, Dirk Schut, and Elmar Eisemann
A smooth probability-based ambient occlusion approximation for volume rendering
2015
pdf
more
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Modeling Luminance Perception at Absolute Threshold
Computer Graphics Forum
, 2015
pdf
more
Quintijn Hendrickx, Leonardo Scandolo, Martin Eisemann, and Elmar Eisemann
Adaptively layered statistical volumetric obscurance
In Proceedings of
High Performance Graphics
, 2015
pdf
more
Michael Stengel, Steve Grogorick, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays
In Proceedings of
ACM Multimedia
, 2015
pdf
more
Pablo Bauszat, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
Computer Graphics Forum
, 2015
pdf
more
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Modeling Luminance Perception at Absolute Threshold
Computer Graphics Forum
, 2015
pdf
more
Thomas Kroes, Edward R. Valstar, and Elmar Eisemann
Numerical optimization of alignment reproducibility for customizable surgical guides
International Journal of Computer Assisted Radiology and Surgery
, 2015
pdf
more
Pedro Silva, Elmar Eisemann, Rafael Bidarra, and Antonio Coelho
Procedural Content Graphs for Urban Modeling
Int J Comput Games Technol
, 2015
pdf
more
Oliver Klehm, Timothy R. Kol, Hans-Peter Seidel, and Elmar Eisemann
Stylized scattering via transfer functions and occluder manipulation
In Proceedings of
Graphics Interface
, 2015
pdf
more
Michael Stengel, Pablo Bauszat, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
Temporal Video Filtering and Exposure Control for Perceptual Motion Blur
IEEE Transactions on Visualization and Computer Graphics
, 2015
pdf
more
Thomas Kroes, Martin Eisemann, and Elmar Eisemann
Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering
In Proceedings of
Graphics Interface
, 2015
pdf
more
Daniel van der Ende, Jean-Marc Thiery, and Elmar Eisemann
Accelerated Mean Shift For Static And Streaming Environments
In Proceedings of
DATA ANALYTICS 2015, The Fourth International Conference on Data Analytics
, 2015
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more
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