2012

FU maps for multichannel EEG coherence visualization. Brain responses were collected from three subjects using an EEG cap with 119 scalp electrodes. During a so-called P300 experiment, each participant was instructed to count target tones of 2000Hz (probability 0.15), alternated with standard tones of 1000Hz (probability 0.85) which were to be ignored. After the experiment, the participant had to report the number of perceived target tones. Shown are FU maps for target stimuli data, with FUs larger than 5 cells, for the 1-3Hz EEG frequency band (top row) and for 13-20Hz (bottom row), for three datasets.
Hanspeter Pfister, Verena Kaynig, Charl P. Botha, Stefan Bruckner, V. J. Dercksen, et al.
CoRR, 2012
A 3D model of the relevant vascular anatomy is surrounded by map views that display scalar flow features of five sides (features at the left, right, bottom, and up side are shown at the corresponding ring portions). Scalar features of the backside are shown at the most right display. The lines pointing from the map portions to the 3D view indicate correspondences, where scalar features are shown in both views. If the user drags a point, representing an interesting feature from a map view to the center, the anatomical model is rotated to make that region visible. All map views change accordingly.
Anna Vilanova, Bernhard Preim, R.F.P. van Pelt, R. Gasteiger, M. Neugebauer, and Thomas Wischgoll
CoRR, 2012
Overview of the visualization framework, based on spatiotemporal hierarchical clustering. The gray dashed arrows depict pre-processing steps. (1) A tMIP volume is generated, and (2) an iso-threshold captures the voxels that are clustered. (3) Next, the cluster hierarchy is constructed. (4) Using the cluster tree, labels are generated per cardiac phase. After preprocessing, the real-time visualization is generated using the available data structures, as depicted by the solid blue arrow.
R.F.P. van Pelt, S.S.A.M. Jacobs, B.M. ter Haar Romeny, and Anna Vilanova
Computer Graphics Forum, 2012
Voorspellen van visueel functieverlies door epilepsiechirurgie
B.M. ter Haar Romeny, C. Tax, R. Duits, Anna Vilanova, C. Jacobs, et al.
Epilepsie : Periodiek voor Professionals, 2012
Automatic 3D material style transfer from different source images (insets) to a target 3D scene using our approach
Chuong Nguyen, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2012
Afterimage simulation of a traffic light over time. Note the over-time change of colors, blur and shape in the afterimage
Tobias Ritschel and Elmar Eisemann
Computer Graphics Forum, 2012
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, and Karol Myszkowski
2012
Francesco Banterle, Alessandro Artusi, Tunc Aydin, Piotr Didyk, Elmar Eisemann, et al.
In Proceedings of Eurographics (Tutorials), 2012
Femoral lesions mechanically created anterior and posterior of the cement mantle are shown with the prosthesis removed
Daniel F. Malan, Charl P. Botha, Gert Kraaij, Raoul M. S. Joemai, Huub J. L. van der Heide, et al.
Skeletal Radiol, 2012
3D FT superimposed on 2D ADC maps. A, Whole-brain FT results, in a preterm infant at TEA. View from the front left. B, Definition of PLIC ROIs. View from the top (on the axial plane). ROIs superimposed on an FA-weighted color map. C, Definition of CC ROIs. View from the left (on the sagittal plane). ROIs superimposed on an FA-weighted color map. D, PLIC fiber bundle. View from the right (on the sagittal plane). ROIs superimposed on an FA-weighted color map. E, CC fiber bundle. View from the front left (on the sagittal plane). ROIs superimposed on an ADC map. CST indicates the corticospinal tract; CR, the corona radiata; FX, the fornix; CG, the cingulum
C. van Pul, B. van Kooij, L. de Vries, M. Benders, Anna Vilanova, and F. Groenendaal
AJNR Am J Neuroradiol, 2012
When stereo content (a; b) is manipulated (c), we quantify the perceived change considering luminance, and disparity (d), whereas previous work leads to wrong predictions (e) e. g., for low-texture areas, fog, or depth-of-field (arrows).Please note that all images in the paper, except for disparity and response maps are presented in anaglyph colors.
Piotr Didyk, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel, and Wojciech Matusik
ACM Transactions on Graphics, 2012
Editing huge game worlds in the Crytek Sandbox 2 editor can become very complex
Tim Tutenel
PhD Thesis, 2012
Saggital view of DT ellipsoids generated for a healthy Human Brain
N. Sepasian, J.H.M. ten Thije Boonkkamp, and Anna Vilanova
SIAM J Imaging Sci, 2012
Spatial querying through sphere selection. A distance query reveals the literature and anatomical landmarks associated to the structures within the selection sphere.
Noeska Natasja Smit, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, and Charl P. Botha
In Proceedings of EuroVis (Short Papers), 2012
Visualization for antomical exploration of the rectum (green) and levator ani muscle (red) of a segmentation label volume based on the Visible Korean Human cryosectional dataset. The declarative query in this case is “Show me the rectum and the nearby surrounding musculature”.
Noeska Natasja Smit, Thomas Kroes, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, et al.
In Proceedings of Eurographics Workshop on Visual Computing for Biology and Medicine Poster, 2012
3D model “Bottle” and “Balloon vehicle”
Xin Zhang, Tim Tutenel, Rong Mo, Rafael Bidarra, and Willem F. Bronsvoort
In Proceedings of GRAPP, 2012
Representing semantics as the centralized object representation communicating with all game components.
Jassin Kessing, Tim Tutenel, and Rafael Bidarra
In Proceedings of PCG Workshop, 2012
Stunt arenas generated for players modeled as high (a) and medium (b) Sunday Drivers.
Ricardo Lopes, Tim Tutenel, and Rafael Bidarra
In Proceedings of PCG Workshop, 2012
Antonio Brisson, G. Pereira, Rui Prada, Ana Paiva, Sandy Louchart, et al.
In Proceedings of AAAI Workshop on Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games, co-located with AIIDE 2012 - 8th Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012