2017

WorldBuilder. Top images are from the CSA version, inscene person perspective (left) and edit (right). Bottom images are the war version. Left the inscene Person perspective, right birds-eye perspective. Translated from the original Dutch version
Myrthe L. Tielman, Mark A. Neerincx, Rafael Bidarra, Ben Kybartas, and Willem-Paul Brinkman
J Medical Syst, 2017
Anke Redeker, Ester Remmerswaal, Esmé T.I. van der Gracht , Suzanne Welten, Thomas Höllt, et al.
Front Immunol, 2017
Philipp von Radziewsky, Thomas Kroes, Martin Eisemann, and Elmar Eisemann
IEEE Transactions on Visualization and Computer Graphics, 2017
Light Paintings created with our approach. The production only took minutes, design and modifications are performed in real time.
Nestor Z. Salamon, Marcel Lancelle, and Elmar Eisemann
Computer Graphics Forum, 2017
Depth estimation from scribbles. Scribble input (left), only using the scribble input results in a smooth depth map lacking discontinuities (middle), by involving the input image gradients, the depth propagation is improved (right). (Image source: Wikimedia Commons)
Jingtang Liao, Shuheng Shen, and Elmar Eisemann
In Proceedings of Graphics Interface, 2017
Reproduction from the animation Fullmetal Alchemist: Brotherhood. Guidelines are displaced for clarity purposes. Animation follows left to right, top to bottom.
Leonardo Carvalho, Ricardo Marroquim, and Emilio Vital Brazil
Computers & Graphics, 2017
From left to right: three ivory pieces that contain clear signs of degradation, and a 3D model of the last object.
Ricardo Marroquim, Asla Sá, Karina Rodriguez, and Rafael Zamorano
In Proceedings of GCH, 2017
Transition of the various LODs in the virtual Paulinapolder. Green are the regular plant models, red are the billboards, blue is the terrain color map.
Benny Onrust, Rafael Bidarra, Robert Rooseboom, and Johan van de Koppel
Int J Comput Games Technol, 2017
Singularities of a 4-direction field. The fields have been constrained on the same 14 faces (uniformly sampled) for all methods, where the direction is constrained to be the projection of an horizontal vector.
Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, et al.
In Proceedings of SIGGRAPH Courses, 2017
 Example of our stylized scattering. Left: physically correct single scattering using the original occluders. The leaves of the tree block most of the light, causing a rather subtle effect. Right: stylized scattering with occluder manipulation. Using our system, an artist can easily add holes into the shadow map of the tree, producing more pronounced scattering effects. While physically incorrect, it is not obvious for the viewer that the right image uses fake occlusion information. Surface shadows are created from the original shadow map.
Timothy R. Kol, Oliver Klehm, Hans-Peter Seidel, and Elmar Eisemann
IEEE Transactions on Visualization and Computer Graphics, 2017
The 95% confidence interval highlighted in green for the t-distribution with 4 degrees of freedom (N = 5, N = 3 and α = 0.05). The left most image shows the two-sided confidence interval, while the middle and right image show the one-sided confidence intervals. The areas highlighted in red fall outside the interval.
Niels de Hoon, Elmar Eisemann, and Anna Vilanova
In Proceedings of EuroRV³@EuroVis, 2017
We compare our method to conventional and gradient-domain path tracing in an equal-time comparison. Gradient-domain path reusing produces visually pleasant images with much less noise than path tracing and significantly lower artifacts than gradient-domain path tracing given the same time.
Pablo Bauszat, Victor Petitjean, and Elmar Eisemann
ACM Transactions on Graphics, 2017
: Three dODF-based glyphs for (a) an ensemble with gradually varying shape and orientation and two ensembles of linear tensors with crossing angle of (b) 60 ° and (c) 45 °, respectively. The variation threshold is set to 60% of the maximum variation. The ensembles are illustrated by the small black icons on top.
Changgong Zhang, Matthan Caan, Thomas Höllt, Elmar Eisemann, and Anna Vilanova
Computer Graphics Forum, 2017
Fur design on the bunny mesh. Left: constraints and resulting tangential vector field spline, right: output field visualized as fur on the bunny
Christopher Brandt, Leonardo Scandolo, Elmar Eisemann, and Klaus Hildebrandt
Computer Graphics Forum, 2017
Schematic depiction of the steps of the patient-specific radiotherapy planning pipeline, employed in clinical research to create personalized, tumor-tailored radiotherapy plans.
Renata Georgia Raidou, Marcel Breeuwer, and Anna Vilanova
In Proceedings of Eurographics (Dirk Bartz Prize), 2017
. Stereo camera setup (left) and corresponding images (middle) for the computation of a 3D point cloud (patch). On the right the registration result for nine false-colored patches is shown.
Kai Lawonn, Erik Trostmann, Bernhard Preim, and Klaus Hildebrandt
IEEE Transactions on Visualization and Computer Graphics, 2017
Gene t-SNE maps are robust and reproducible across donors. (A) The combined gene t-SNE map, showing previously reported stable gene modules (23). The map separates the 32 modules and shows their relationships. (B) The gene maps for each of the six donor brains. The maps are made using independent data sets, so they reflect the robustness of spatial gene expression patterns in the human brain. Data was pre-processed as in the original publication (23) to enable direct comparison of the WGCNA modules to the gene t-SNE maps.
Sjoerd M.H. Huisman, Baldur van Lew, Ahmed Mahfouz, Nicola Pezzotti, Thomas Höllt, et al.
Nucleic Acids Res, 2017
Split-depth frames over time generated by our approach. Via an occlusion cue, split-depth images can induce a 3D effect
Jingtang Liao, Martin Eisemann, and Elmar Eisemann
Computer Graphics Forum, 2017
: (Top) Virtual environment set-up for static scenario as seen by participants. (Bottom) Insets of exemplary stimulus on the 3rd right sphere, shown for white (left) and black (right) interpolation (effect exaggerated for depiction).
Steve Grogorick, Michael Stengel, Elmar Eisemann, and Marcus Magnor
In Proceedings of SAP, 2017
Cloud reflection for a flood in the city of Rotterdam due to a hypothetical scenario of heavy rainfall (100 mm/h)
Johannes G. Leskens, Christian Kehl, Tim Tutenel, Timothy R. Kol, Gerwin de Haan, et al.
Mitig Adapt Strateg Glob Chang, 2017