2016

Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, et al.
In Proceedings of GCH, 2016
Daniel Ponciano, Marcos Seefelder, and Ricardo Marroquim
Computers & Graphics, 2016
Nicola Pezzotti, Thomas Höllt, Boudewijn P. F. Lelieveldt, Elmar Eisemann, and Anna Vilanova
Computer Graphics Forum, 2016
Felipe de Carvalho, Emilio Vital Brazil, Ricardo Marroquim, Mario Souza, and Antonio Oliveira
Graph Model, 2016
The application of the Tender glyphs to compare two DTI datasets acquired with different b-values.
Changgong Zhang, Thomas Schultz, Kai Lawonn, Elmar Eisemann, and Anna Vilanova
IEEE Transactions on Visualization and Computer Graphics, 2016
Three subsequent time steps of the animated pathlines in a vessel. The cutaway technique facilitates insight into the vessel during the animation of the blood flow. Furthermore, arrow glyphs represent the flow’s pathlines.
Kai Lawonn, Sylvia Glaßer, Anna Vilanova, Bernhard Preim, and Tobias Isenberg
IEEE Transactions on Visualization and Computer Graphics, 2016
The proposed OPCPs (red), applied to the Venus dataset [2]: (a) Visual enhancement of small patterns between the first two dimensions of the data, i.e., small structures obstructed by a strong pattern. - (b) Facilitated identification of distinct patterns between the second and third data dimension. - (c) Improved readability of outliers, i.e., low density information areas, in the representation. - (d) Efficient and accurate selection (blue) of a specific data structure, using the proposed O-Brushing (dark blue line).
Renata Georgia Raidou, Martin Eisemann, Marcel Breeuwer, Elmar Eisemann, and Anna Vilanova
IEEE Transactions on Visualization and Computer Graphics, 2016
Vincent van Unen, Na Li, Ilse Molendijk, Temurhan Mine, Thomas Höllt, et al.
Immunity, 2016
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Computer Graphics Forum, 2016
Philipp von Radziewsky, Elmar Eisemann, Hans-Peter Seidel, and Klaus Hildebrandt
Computers & Graphics, 2016
Fieke Taal and Rafael Bidarra
In Proceedings of UDMV, 2016
Noeska Natasja Smit, Cees-Willem Hofstede, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, et al.
In Proceedings of Eurographics (Education Papers), 2016
Noeska Natasja Smit, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, Elmar Eisemann, and Anna Vilanova
In Proceedings of EuroVis (Short Papers), 2016
Thomas Höllt, Fabio Miguel de Matos Ravanelli, Markus Hadwiger, and Ibrahim Hoteit
In Proceedings of EnvirVis@EuroVis, 2016
Renata Georgia Raidou, Oscar Casares-Magaz, Ludvig Paul Muren, U.A. van der Heide, Jarle Roervik, et al.
Computer Graphics Forum, 2016
Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, and Rafael Bidarra
Procedural Content Generation in Games, 2016
Olatz Castano, Ben Kybartas, and Rafael Bidarra
In Proceedings of DiGRA-FDG 2016, 2016

2015

We simulate the change of image appearance between photopic conditions (left) and appearance in scotopic conditions close to the absolute threshold (right), where consistent vision fades into temporally varying (not reproducible in print) noise.
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2015
Screenshots of each prototype. Figure 2a shows a sample story built in Smart Storybook. Figure 2b shows the noun selection menu in Improv Game
Ben Kybartas and Rafael Bidarra
In Proceedings of ICIDS, 2015