2016

Jean-Marc Thiery, Emilie Guy, Tamy Boubekeur, and Elmar Eisemann
ACM Transactions on Graphics, 2016

2015

Left full exposure, pins can be deployed anywhere on the bone/cartilage. Right limited exposure. The orthopedic surgeon paints the areas on the bone that are deemed accessible during surgery, thus limiting where pins can be deployed
Thomas Kroes, Edward R. Valstar, and Elmar Eisemann
International Journal of Computer Assisted Radiology and Surgery, 2015
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2015
In-game view of a part of the resulting level of Figure 2
Daniel Karavolos, Anders Bouwer, and Rafael Bidarra
In Proceedings of FDG, 2015
Our initial TF for the PET dataset is defined using only a single value. After defining the α value, the TF can further adjusted if needed.
Kai Lawonn, Noeska Natasja Smit, Bernhard Preim, and Anna Vilanova
In Proceedings of Visual Computing in Biology and Medicine, 2015
A complex scene with fine details and global illumination. Left: Images rendered with PBRT [PH10] using 32 samples per pixel rendered in 2.5 minutes. Middle: Image reconstructed by our algorithm in 2.6 minutes including rendering and filtering. Right: Equal error image with 200 samples per pixel rendered in 12.7 minutes.
Pablo Bauszat, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
Computer Graphics Forum, 2015
a) Foldios are designed in 3D. Print&fold layouts are automatically generated, including customized printable electronics for sensing and output. The technique enables quick, easy and inexpensive fabrication of a wide variety of folded interactive objects, including b) UbiComp devices, c) actuated shape-changing objects and d) lightweight paper crafts.
Simon Olberding, Sergio Soto Ortega, Klaus Hildebrandt, and Jürgen Steimle
In Proceedings of UIST, 2015
Our framework for spacetime optimization efficiently generates planned motion of complex articulated characters. Snapshots of an animation of a four-legged character performing a handstand followed by a twisting jump are shown.
Christian Schulz, Christoph von Tycowicz, Hans-Peter Seidel, and Klaus Hildebrandt
In Proceedings of Symposium on Computer Animation, 2015
The player has to avoid the frogs in a swamp and reach the end.
Kevin Allain, Bas Dado, Mick van Gelderen, Olivier Hokke, Miguel Oliveira, et al.
In Proceedings of SIVE@VR, 2015
Prototype Visualization
Michael Stengel, Steve Grogorick, Martin Eisemann, Elmar Eisemann, and Marcus Magnor
In Proceedings of ACM Multimedia, 2015
Depth Layering: While a single layer will result in a single average over all geometry (a), we can slice our scene in multiple depth layers to obtain averages for each layer separately (b).
Quintijn Hendrickx, Leonardo Scandolo, Martin Eisemann, and Elmar Eisemann
In Proceedings of High Performance Graphics, 2015
Screenshots of each prototype. Figure 2a shows a sample story built in Smart Storybook. Figure 2b shows the noun selection menu in Improv Game
Ben Kybartas and Rafael Bidarra
In Proceedings of ICIDS, 2015
We simulate the change of image appearance between photopic conditions (left) and appearance in scotopic conditions close to the absolute threshold (right), where consistent vision fades into temporally varying (not reproducible in print) noise.
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2015
Comparison with Mean Shift on 2D data
Daniel van der Ende, Jean-Marc Thiery, and Elmar Eisemann
In Proceedings of DATA ANALYTICS 2015, The Fourth International Conference on Data Analytics, 2015
Antonios Liapis, Rafael Bidarra, Mark J Nelson, Mike Preuss, and Georgios N Yannakakis
Artificial and Computational Intelligence in Games: Integration (Dagstuhl seminar 15051), 2015
Typical 3D-UBM images of the four phantoms and for the rat right-side hindlimb lateral gastrocnemius at different view angles, generated after segmentation using the TurtleSeg software. (a) PH01LCY, (b) PH10SCY, (c) PH10SSCY, (d) PH10LCO and (e) lateral gastrocnemius.
Natália Martins, Luisa Carneiro, Hugo Dantas, Claudio Esperança, Ricardo Marroquim, et al.
Research on Biomedical Engineering, 2015
 Feature lines on a surface, left: input feature lines, right: optimized CCBCs with 154 vertices.
Christopher Brandt, Hans-Peter Seidel, and Klaus Hildebrandt
Computer Graphics Forum, 2015
 Left: A simple island with only fishers and farmers, no relations and no defined prototypes. Right: A simple island with only fishers, farmers, no relations, but with two prototypes that cause a designer-defined amount of fishers (8) and farmers (8) to exist.
Bas in het Veld, Ben Kybartas, Rafael Bidarra, and John-Jules Ch. Meyer
In Proceedings of PCG Workshop, 2015